Express Custom


Level KXP Spells
TH
10(none)+0
26(none)+1
312(none)+2
424(none)+3
548(none)+4
696(none)+5
7192(none)+6
8384(none)+7
9768(none)+8
101536(none)+8
111836(none)+9
122136(none)+9
132436(none)+10
142736(none)+10
153036(none)+11
163336(none)+11
173636(none)+12
183936(none)+12
194236(none)+13
204536(none)+13
214836(none)+14
225136(none)+14
235436(none)+15
245736(none)+15
256036(none)+16
266336(none)+16
276636(none)+17
286936(none)+17
297236(none)+18
307536(none)+18
317836(none)+19
328136(none)+19
338436(none)+20
348736(none)+20
359036(none)+21
369336(none)+21
Requisites:Any 30, 2 Class slots
Alignment:any
HD/level:&+1d2
Weapon Prof.:& +level
To Hit Table:& Custom ++1
Save Table:+(LVL+8)*3 ++1 with max of LVL+8
Reference:RDM
Groups:Custom,
Complexity:CF=5
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Stat.
Level N (every level): Pick an ability on this character with an activation cost. It’s F action costs go to M, M go to P, P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 4: Pick up to LVL abilities with action costs you have (may leave as "open slots"). You may material component them.
Level 9: +LVL F cost picks from ArchCustom2 (works on this class).